About The Silver Wolf Company

History

Spotlights

Side Notes

 

 

 

Got Comics? 

GENERALLY SPEAKING....

 I believe that writing and game creation have always been a part of my life. I have been writing fiction since I was in grade school, though the first thin I recall creating was a one page comic entitled Turquoise Turtle. Ironically, not too long ago, I ran across a listing for a comic with the same name. That brought back a few memories.

But, writing has always been my passion.... that and game creation. I found programming to be a marriage of the two: writing in logic and mathematics. So, I found myself enjoying two aspects of creativity: writing and programming. I cannot see that I will ever stop doing either.

The Silver Wolf business has just been a place for me to do what I love doing in life. You will find my projects, here. Even though I am best known for the comic books I have created, written, and published (to date), it's important to note that comic books were not my passion, They were simply a method of telling the stories I enjoy writing.

With the advent of the Internet and smaller equipment making publication possible for independent companies, I now have better control over the future of the Silver Wolf company. I have over two dozen novels, better than three hundred short stories, and dozens of  novellas and lunch tales I have written in the queue for immediate production and publication. It should be a great new beginning....

~Kristoffer A. Silver

Back To Top

 

 

Subject Matter

Period


Pre-Silver Wolf History

1957-1983

Pre-Silver Wolf.... That dates back a few years, but let me fill you in. When I was young, I lived in California's Mojave Desert which was also my open playground though a little shy of playmates. My father was a very active man, still is, as a matter of fact. He had a great imagination and we tended to play games. He also encouraged me to read as much as I could and, somewhere along the way, he purchased a station wagon full of old, old books. Because we did not have television, I became a voracious reader, devouring everything I could get my hands on both from our personal library and from the public library. So, my early influences were enormous fairy tale collections, games, and creating activities from my own mind.

I remember, at the age of nine, creating a one page comic entitled "Turquoise Turtle." I believe that was my first attempt at writing. The artwork was, well, terrible. But, it was fun. I also found creating enormous, intricate mazes to be entertaining. My father provided me with huge pieces of paper (might have been drafting paper), and I would spend hours creating very precise, intricate mazes. I had more fun making them than solving mazes. That would prove to be a template for my personality during the rest of my life. In the fifth grade, I wrote a story with someone else in my class... I found that I enjoyed the process as well.... More imprinting... Hmmm...

Fast forward a little while to my high school years. Avalon-Hill games and bookshelf games were popular at the time. I began to try my hand at creating strategy games. I enjoyed that as well as anything else I had attempted. Along the same time, during my junior and senior year, a friend of mine (Will Riley) and I began to write a novel together. It was about, understandably enough, two characters still in high school, in a time when the United States was being invaded by Russia through Alaska. Made sense to us. The book was never completed, however, some years later, I happened to watch a movie entitled "Red Dawn." I guess we had a great idea, after all!

I spent five years in the United States Navy, from 1976 through 1981, and during that time I began to write a great deal. Although I wrote plenty of short stories, I wrote two novels "Character Mutiny,"  and a second, unnamed fantasy about winged people in another world. I might have to get back to that one, someday.

 In 1983 I went to college using my GI bill and, while doing so, opened up a couple comic book and collectible stores. I met an artist by the Name of Ron Lim. He was searching for something to do and I wanted to tell my stories. I had him work on two books for me: Eradicators and Grips. Although The Eradicators saw print, his version of Grips did not. 

Anyway, that's the short version of the germination of Silver Wolf.

Back To Top


Last Adventurer #1

Spotlight on The Last Adventure #1

1987-2006

Copyright 1987, 1988, 1999, 2001

Science Fiction/Action/Adventure.

The Last Adventurer was one of my earliest works. Originally written  in 1987, I repenned it in 1999.  

I took Cory, the main character, through his paces. Cory and his best friend, Ken, stumble onto cryogenic technology that they quickly put to use. Thrust into a post apocalyptic future, Cory and Ken meet the challenges of the new world head on. Cory quickly becomes the unexpected owner of a monster that is part horse and part lion. It his mount. In other aspects of his life, Cory finds love and lust in the arms of a sultry princess and a red-skinned warrior maiden, Cory learns that the future holds more than violence and insanity, but, not much more. Imprisoned as little more than a troublemaker and condemned to hang, Cory takes a good look at his life.  Sacramento has been turned into a kingdom run by a benevolent monarch. Unfortunately, Sacramento is the coveted jewel of that part of the world and four tyrannical dictators want to own that particular parcel of land. With four armies approaching Sac, there is little Cory and his comrades can do except fight.  Or is there? Cory takes a band of warriors and wreaks havoc amongst the enemy forces, depleting their numbers wherever possible, but still, is it enough?

Back To Top


ElfQuest #1

Side Note About Comics

1978-2006

Comic books were not far from my mind during the time of my military career. A good friend of mine, Dave Miller, had two Spiderman issues I absolutely loved: #189 and 190, the man-wolf story. He gave those and a box of Heavy Metal to me. That was the beginning of my comic collection. Little did I know that in a few years, I would turn my collection into a couple stores and later a five-store chain.

Because I was writing a lot at that time as well as collecting comics and playing Metamorphosis Alpha (a D & D sideline written by James M. Ward), idea were beginning to form in my mind about characters. Along came my first "Superhero" story entitled Superhero and starring some young, relatively green guy named Martin Kane and a lady you might recognize as well.

Elfquest was a great inspiration to me and made me realize that comics weren't just for the big companies. Us 'little guys' could make comics, too, if we wanted to. I wanted to. But, it would be a few years before I would have the time and resources to begin publishing comics. However, my path was becoming very clear at the time of the early eighties.  

Back To Top


Silver Wolf Comics

1984-1987

With the first issue of the Eradicators' comic being worked on, other artists began to drift my direction and, soon, I had a team of about six artists working on various projects including Eradicators, Fat Ninja, Dungeoneers, Grips, Deadly Dungeoneer, Lance, and Guillotine. Things were looking good for the young company. I had expected a nice little print run of about three to five thousand orders for the first Issue of Eradicators. I got twenty thousand. Just a few more than I expected! The first issue of Fat Nina did better. Other books did about the same.

Now, artists, writers, colorists, all began to swamp me, wanting to work on any project. It was the height of the black and white comics craze and Silver Wolf was doing well. However, I knew that the market would wane, eventually. I did not want to get caught in the backlash so I refrained from putting out any 'fuzzy animal'  or multi-worded anthropomorphically titled books. It didn't matter. Silver Wolf was crushed under the ensuing torrent of rage from cynics and angry speculators. Yet, Silver Wolf had been a strong little independent company. We worked on our own universe, depending on our own characters and contented readers. Early on, in an open article to any prospective retailers, I made a point to all buyers that they should only buy what they have orders for and not to speculate. We wanted strong support from our readers, not the uncertain support of speculators. I knew this was the secret for keeping my company alive. Furthermore, it was the secret for comic book stores to stay alive as well. Well, we survived through that holocaust. Unfortunately, mane retail outlets did not.

During the final months of  Silver Wolf, we had to shelve many projects including Cosmoneers, Grips Origins mini-series, Lance of The Eradicators mini-series, and more. But, greater Mercury Comics was just around the corner and many of the comics would pick up where the Silver Wolf issues left off. In the summer  of 1987, Silver Wolf officially closed its doors....temporarily.

Back To Top


Spotlight on Grips in Silver Wolf Comics

1985-1987

Grips. Martin Kane. Superhero. Yes... he is known by all three, but exactly how did the character come about? Early in the 1980's, I wrote a story about a guy who went by the name of "superhero." It was a short story and a short career. The story is planned to be released in a special Silver Quill edition.

In 1985, I began creating the Silver Wolf Comics company. Grips was one of the first characters I developed for the company. He was a twentieth century warrior, a vigilante, lusting for action and a release for his pent up need to fight. He chose to defend the defenseless and take revenge on those who would attack victims incapable of defending themselves. His main weapons were a pair of nubaku or two-handed bobby sticks. The second handle is where he derived his street name... Grips. These weapons were great for subduing his opponents, but he needed something more lethal, so I gave him his 'pincers.' They were designed, originally, to be more a sabre than a claw. Unfortunately, at that time, such 'claws' were the rage and his blade was interpreted as a claw. Well, most readers realized that this was, indeed, not the case. In addition, I knew he would need a distance weapon. His stings were just the thing. Two projectiles at the front end of his weapons' sheath could be ejected at deadly accuracy at short ranges. In the Martin Kane stories novels, we learn that he acquires a long-range, heavy weapon. It's an explosive sting that can stop a big-rig at three blocks.

Grips is a very violent character who has a penchant for violence. What makes him unique is his ability to not panic... to not be subject to the 'fight or flight' response the rest of us succumb to. Instead, Martin Kane sees every situation as one of many possibilities. In that moment, he acts, instinctively, based on a lifetime of Kenpo training.

Martin's adventures continue in Greater Mercury Comics and in the Novels "Martin Kane."

Back To Top


Side Note About Holocaustic Dungeons and Arena

1986-1987

The concept for Holocaustic Dungeons originated in 1982. The idea was to create a character or a group of characters-in the case of multiple players. Thrust into a futuristic "dungeon" designed to protect certain artifacts while providing media coverage of the dungeoneers as entertainment for the masses, characters are forced from room to room in an attempt to locate sections to keys and treasures. The game consists of a small instruction booklet although supporting books are also available including character sheets, logs, maps, and other dungeon grids.

The books came out at the time of the first generation of Silver Wolf and had severe start-up difficulties due to the market failure of the time. Yet, the game still exists and I will be releasing the new publications, in time. The rules will be the same, and be backwards compatible. 

The game lends itself to multiple player play as well as solo play.

Back To Top


The in Between Year

1988

Hmmm... The year of the writers' strike in Hollywood. It was bad timing for me. I had a movie I had worked on entitled "Deadly Metal," but I couldn't sell it until the strike was over. Fortunately, it did end and I sold the movie to Twentieth Century Fox. Meanwhile, while waiting, my storage had been invaded and burglarized. Fortunately, I had good insurance and I was covered. At the same time, Silver Wolf was being sold. It turned out to be a boon year for am and saw me through the time between Silver Wolf and Greater Mercury Comics.

It was also during this year that I began to take a serious interest, once again, in writing. I began a few projects and gained a feel for exactly where I wanted to go with my writing. It was my writing I had always wanted to do and here I was, back at my roots.

There was one other wonderful event in that year. my son  and best friend was born: Kristoffer James Silver. As I said, it was a boon year.

Back To Top


Spotlight on Deadly Metal, the Movie

1988

Deadly Metal is the tale of a robot gone horribly wrong. With the rudimentary intelligence of a child, the Robco robot was designed to be a handyman, recycling, assistant. Beneficial in and out of the home, it's basic construction was built around a lathe. It could recycle scrap for thousands of uses. It ran on a hydrogen engine, gathering its fuel from hydrogen wrenched from water molecules, though it was programmed to stay clear of ocean water. On the celebration of the Robco release, the company that created it celebrated there success on a private island. Quite by accident, the Robco learned that blood was also a good source of fuel.

During a storm, the Robco's water source is rendered unavailable. The Robco robot, unaware that it should not do so, begins looking for alternate fuel sources... There were couple dozen on the island.

Meanwhile, the storm has knocked out all communications to the mainland and back at the main warehouse, Robco robots were being prepared to ship out with the same defect as the prototype.  While attempting to evade the ever-evolving, robco robot, the Robco creators race to  find a way back to the mainland before catastrophe occurs.

This is the first part of the tale for both the movie and the first book in the series.

Back To Top


Side Note About Novels

1979-2006

My novel began, in earnest, in the late seventies and early eighties, but it was in 1980 that I put Character Mutiny together and and completed it. It was not to my satisfaction, later, as I ended up rewriting it. However, one of the most important things a writer can do when writing their fist novel is to end it. From there, I began working on other projects.

However, it wasn't until 1988 that I began writing, again, with a goal in mind. I began releasing my stories in novelette. It was an opportunity for me to continue writing and I took it. I wrote short stories, including the first Maxwell Faraday story. In addition, I wrote the Last Adventurer. This character was the epitome of the kind of character I enjoyed writing about. With the advent and responsibility of Greater Mercury Comics, I had to set the novel writing aside.

It would not be until the mid-nineties that I would put my mind to work on my books. I began writing and set myself up a stringent schedule, producing The trilogy of Character Mutiny Books, Many of the Last Adventurer books, Luna II, Martin Kane books, Terror. 

After another interruption in my life, I began writing short stories, novellas, Lunch Tales, and more novels, producing Vampyre Empyre, Source of Power, more Last Adventurer books, and more.

So, with about two dozen novels completed, I am ready to see them produced. Now, is the time. 

Back To Top


Greater Mercury History

1988-1993

Greater Mercury Comics was Silver Wolf Comics reincarnated. The name was changed when the company sold. Initially, we released Eradicators, Edge, Dark Assassin, and Grips Adventure. The books did well enough, but apparently not well enough for the two new owners. So, at the end of the first year, with orders pending, deadlines encroaching, and running in the red, the company reverted back to me. I knew the change was coming and was mentally prepared for it. I worked hard and in two months had GMC running smoothly, once again, and in the black. 

I began to add titles to my schedule, slowly building up my the universe and completing tales that had been begging to be told for years. Unfortunately, the market was beginning to wane, and just before the release of my color books, the market fell enough to make printing even the minimum quantities an unreasonable expense. Crimson Cougar and Daemon's blood, originally planned as a color release, were forced to be produced  as black and white comics.

During the early nineties, the black and white market was waning, again, and GMC suffered badly, many of its orders dropping so far below minimum print runs that printing was unreasonable. I decided that it was time to close the doors for awhile and take some time to do something else.

Back To Top


Spotlight on Grips Adventures

1988-1988

Grips' Adventures was the flagship title for Greater Mercury Comics. It was more than a Grips title. It was a title that allowed me to spotlight characters other than Grips. The first issue spotlighted Legion X-1 in the first half and Legion X-2 in the second half, completing the tale that had been started in the first generation of Silver Wolf. Subsequent issues spotlighted Dark Assassin and Chance, Nightmaster, Blood, and others...

Although it was a very interesting book, and fun to produce, there came a time, at the end of the GMC period, when it had to end... But, I have tales to complete for that title as well. I will finish those tales in the comic continuations project. 

Back To Top


Side Note About Novelettes

1987-1988

During the initial year of Greater Mercury Comics, I began to explore my novel and short story writing, once again. I wanted to release my books as novels, but again, minimum print requirements kept me from doing so. I began to realize that owning my own production equipment was going to be the answer to getting around the larger minimum print runs. Later, this thought would make a difference in my production of the current line of products. However, instead of producing my material as novels at that time, I elected to release novelettes, a small saddle-stitched production. It was the answer, then,  for my need to write non-comic book material. Unfortunately for the novelette project, I knew there would be a better way and I have no intentions of producing any other novelettes. I am undecided over the fate of the existing novelettes, but once I do decide, I will post the information, here, on the web site. 

Back To Top


Silver Wolf Productions History

1993-1995

In 1993 and 1994, I began work on the Terror Card set. It was an ambitious CCG with many subsets and a unique storyline behind it. I created a handful of limited prototype card sets of the first Mandibles release for the purpose of final play testing the game. All went well and we released the full set, signing an exclusive 1.1 million dollar contract with War Games West, a well established game distribution company. Mandibles cards were in red. Subsequent card sets would have been produced in other colors such as green, blue, butterscotch, etc. Unfortunately, the CCG and game market dissolved and so did the contract when War Games West fell apart. But, it wasn't the only project we had on the table.

Battle Wagon was complete, had been heavily play tested, and was ready for production. Everything was prepared including all financing. We went to press. Unfortunately, the manufacturing company produced the main portion of the game upside down and, because they were unwilling and financially incapable of correcting the problem, Battle Wagon was forced into Hiatus.

We brought two other, small games out: Hardware Wars and Lazer Beamz, but it was too little too late and I had to stop and breath. Meanwhile, I began writing novels and socking them away for a later date, but it was time to sit back and step away from production for awhile. I took some time help my Sensei open his studio, manage it, and instruct. It was a good choice and I enjoyed the time away from production. It also gave me time to put serious effort into my novels, writing two more Last Adventurer novels, a second Character Mutiny novel, Luna II, Terror, and a second Martin Kane novel. In addition, it was the point where I laid out the Vampyre Empyre series.

I had laid the groundwork for Silver Wolf to continue, but before I returned to production, there would be a hiatus.

Back To Top


Spotlight on Terror

1994

The Terror CCG was designed to be an empire building game of unique creatures. The scenario revolved around humanoid insects that ruled the world. Players built and maintained a hive and perimeters around the hive for foraging and defending against other forces (other players). Outposts could be created to further expand the colony. Queens maintained the hive of workers, warriors, drones, guards and more. Players could dig connecting tunnels to other players hives in order to ally or invade. The game had multiple dimensions to it and allowed for some thought by the players.

In addition, Terror Adventures, a subset to the main game, allowed players to take a force of characters on an adventure. It was a unique approach to a CCG and one I look forward to expanding in the near future. 

Unlike other CCG games, every card the player purchased could be used in the game. With other subsets, hive capabilities would expand, however, the new subsets have been put on temporary hold. I plan to continue releasing the subsets in small print runs for dedicated players and collectors. For those interested, please watch this web-site. Eventually, I will include a section of this website just for Terror play and collecting.

Back To Top


Side Note About Battle Wagon

1995

Battle Wagon was designed as a strategy game, complete with ship and aircraft tokens, sectional maps, and, of course, the rules. Unfortunately, during production, the Battle Wagon token maps were printed incorrectly making it impossible to die-cut the craft tokens. The printing error forced us to put the game project into hiatus. We will return to this project when time permits.

Battle Wagon has numerous additions that can be added to the game to make it even more interesting and more complete. A unique aspect of the game is the modular board allowing each player to set up his side of the game table in the manner he sees fit.

Entertaining and thought provoking, the game was a great deal of fun to play even in its prototype state. I look forward to seeing it released as soon as we can return to the project. 

Back To Top


The Hiatus History

1995-2004

There comes a time when everything seems to click and things seem to work out well. However, there are also times when things do just the opposite. Life can just get in the way. I spent about a decade just putting my life together and re-evaluating everything I had produced. There was a great deal to do and, yet, I was not in a hurry to do anything that included manufacturing and publishing. I had so many people demanding that I publish this, or create that, that I began to resent the yoke of creation thrust upon me. I needed to be left alone and allowed to decide how I wanted to proceed. It was, after all, my life.

Eventually, my life settled down and things began to smooth out. I began writing short stories and novellas during an airplane trip to Texas. For whatever reason, it was the perfect setting to allow my mind to work, again, in the area of production and writing. My mind lit up and I began the long task of rebuilding everything I had allowed to slip away. Slowly, I have been reworking novels and other products while, simultaneously, creating new tales.

Although I was not productive in the sense of releasing anything in the last decade, I have been working on projects and looking toward a future.

What is important to note is that life does continue on, regardless of what transpires in the cracks between each step.

Back To Top


Spotlight on Vampyre Empyre

1998-2006

Vampyre Empyre was one of those projects that I worked on throughout the hiatus. It was a very good tale and I knew it. It had the right touch of horror and a definitive sense of Kristoffer Silver adventure. Even though The Last Adventurer is my longest running series and one of my most complete tales, I feel that Vampyre Empyre will be my most well-known work.

The Vampyre Empyre Series is more than a vampyre tale. It is the tale of a vampyric world where a small faction of rebels fight to stave off annihilation. Marc Spencer and Lynne, the woman who loves him, find love and heartache through this trilogy.

But,  the Vampyre Empyre Trilogy is more than just a single series. There is the Source of Power series, an origin trilogy that explores how Marc Spencer first came to our world and how magic spread throughout the planet, altering  and evolving everything alive to make the world unlike anything its natural progression would have allowed.

The series after Vampyre Empyre (the title, as yet, unrevealed), continues the tale, taking the tale through a science-fiction twist. The subsequent trilogy completes the main story in a purely action-adventurous tale.

Finally, the epilog trilogy allows me to finish the tale with a philosophical tone. Fifteen books (Five Trilogies)... An anthology book of short stories concerning the origins of magical life... another anthology of tales relating to the Vampyre Empyre... and, finally, a source book. It is a healthy project and one I am excited to continue....

I hope you enjoy reading about Marc Spender as much as I enjoy writing about him and his world.... our world, as it might have been.... or might yet be!    

Back To Top


Side Note About Computer and Video Games

2000-2006

Recently, I have been writing a few computer games as a hobby. I enjoy game production, and have since I was a child. Remember the mazes? Well, I still think in terms of games and game creation. I will be releasing a few CD games for people to play if that is what suits their fancy. Most of these games will be very inexpensive.

In addition, some games will only be available in downloadable versions and most likely they will be shareware.

A couple of the games that I have worked on are Othello - the classic strategy game, Sentence Decoder - a game of decoding sentences, and Best Guess - based on the classic Master Mind game (one of my all-time favorite brain teasers!).

I am also an avid Free Cell player and have created a Free Cell utility that helps me keep track of the games I have played, those I have won, those that were difficult to defeat, and those that I have not been able to defeat (that file is empty, to date!). It pulls up Free Cell for me and selects the next available unplayed game for play. This will be a free  utility that I will give out as shareware to all those Free Cell addicts like myself!

Anyway. There will be more and there are those games I still need to refine. The downloadable ones will be available on the Online Games web page. Those available on CD will be sold here, on the Silver wolf  site. 

A Sentence Decoder style tidbit>>> Qrrl smbu rsrv lrrjro!

Back To Top


Silver Wolf History Now

2005-2006

The thrust, now, is with material that has always been at the core of what drives me: the story. I enjoy writing and that's really what I want to do, but I do not want want to have produce enormous quantities of each item in order to get it out there. So, this is the current productions thrust: novels, novellas, lunch tales, and short stories. I have a many tales to tell and plenty ready to release.

I have been writing and preparing the novels over the course of my life. Now, I am able to put the time into organizing and preparing them for production. I will begin releasing the line of novels, the lunch tales, comic continuations, and the short stories in two formats: Lunch Tale Anthologies and the Silver Quill magazine series.

As for games, I will make a push to complete all existing projects and carefully begin new ones. I want all these projects to see completion. This is exactly the purpose of the comic continuations.

So, be prepared to see a smooth release of material with consistent follow up on a regular schedule. With fewer external forces working again me (most small companies hurdles), this should not be such a lofty goal. At the moment, we are on the cusp of the new era!

Back To Top


Spotlight on Lunch Tales

2001-2006

Lunch Tales.... Mmmm... A tale designed to be read while enjoying your lunch,. The book is conveniently sized to fit in a pocket or a handbag. Grab some chow, grab a Lunch Tale, and feed the need to read. The Lunch Tale line of products will be at the forefront of my release schedule and many Lunch Tales will be available, soon! As well as being pleasant reads, these perfect bound, small books are also moderately priced at $2.95 each. In most cases, less than the price of lunch!

With Fifteen Lunch Tales ready for production spanning the the following genres: Romance, science-fiction, fantasy, horror, general fiction, western, and paranormal,  I believe I have enough to make certain I launch  a smooth production schedule. 

In addition, I have fifteen Lunch Tale Anthologies spotlighting tales from the Silver Quill magazine. These tales, too address many genres and should offer readers a variety of material to choose from. 

Back To Top


Side Note About MMORPGs

2003-2006

Massive Multi-Player Online Role Playing Games. Well, I am currently working on one as well as an MORPG (Not Massive.) Survivors of the Apocalypse (SOTA) will be released through the Silver Games Web Site, but it will be closely associated with the main Silver Wolf site. SOTA will be free in the beginning or at least begin with a free area. I am also working with the new Torque engine  on a larger version of SOTA. I am not in a huge hurry with the game, mainly because I build them as a joy, not a job. I will, however, keep everyone  posted with my progress on the Silver Games site.

Back To Top